


Considering how much time you spend climbing in Praey for the Gods, these annoyances end up haunting you almost every single step of the way through a mercifully short five-hour playthrough. Sometimes you’ll even just fall off of whatever you were climbing when you’ve still got stamina left and plummet to your death in a fit of pure rage. You’ll get caught on random surfaces as you go and have to frantically jiggle the thumbstick until you break free, or start climbing in the wrong direction for no discernible reason and struggle to regain control. Combined with the sluggish controls, there were many times where my death felt completely unfair and had me looking to the nonexistent referee for a slow-motion replay of that flagrant malarkey.Ĭlimbing giant beasts is supposed to be Praey for the Gods’ headliner, but because you move so incredibly slowly, and the controls for climbing are so inconsistent, it oftentimes is more irritating than fun. There were times where I was clearly several feet away from an incoming attack and my character would flop to the ground like I was a FIFA player trying to get a foul called on the colossus attacking me. Basically, anytime one of the giants attacks they create a shockwave in the immediate area that deals tons of damage, knocks you to the ground for what feels like forever, and is just downright cheap. It certainly doesn’t help that I was constantly shocked by the things that killed me during boss fights. I was constantly shocked by the things that killed me during boss fights.

As you can imagine, lag in a combat-focused game where you can get killed in one hit is a recipe for plenty of rage, and even if I did acclimate to it at times, it never stopped being frustrating. Eventually my brain adjusted to the lag and it became less of an issue, but every time I put the controller down and picked it back up again later, I’d have to retrain myself all over again. It feels like it takes about a second for your character to react to anything you do, which got me killed a lot in the beginning. Most egregious among them is how unresponsive and clunky everything feels, from climbing to combat.
